This makes some pet ridiculously powerful against a particular type of pet. Here’s the interesting part : Not all pets have abilities limited only to their type. Note : Self-destruct abilities ( like Explode ) that many Mechanical pets have will PREVENT this passive from happening! Any ability that kills your pet intentionally negates this passive! So only use those effects AFTER this triggers. This is functionally identical to the undead passive, except the pet comes back with 20% and does NOT die at the end of the turn. Mechanical: Mechanical pets come back to life ONCE per battle with 20% hp after being killed. Useful Weather effects and the enemy pet are unaffected by this at all.īeast: Deal 25% more damage while below 50% hp.Īquatic: DoTs ( like Immolate ) do 50% less damage! That means if you have an ability that hits multiple times like Quills you can easily deal more than 35% in one round.Įlemental: Elemental Pets are immune to harmfull weather effects. NOTICE : This does not mean a magic pet can’t lose more than 35% hp per round, it means a magic pet cannot lose more than 35% hp per HIT. This makes magic pets immune to one-shot combos. ![]() Magic: Pets cannot be dealt more than 35% of their maximum health in one hit. Critters however are permanently immune from the very beginning of the fight. After being put under a stun, all pets gain immunity to stuns for 2 turns. Important note : All pets are immune to Chain CC. Then, only the next turn will count as the pet’s immortality turn.Ĭritter: Critter pets are immune to CC! Huzzah. NOTICE : If an undead pet is attacking second, and is killed before attacking, it will come back and STILL do the attack move. At the end of the round, the undead pet dies regardless of health. During that round, the pet is immortal but will deal 25% less damage. Undead: After being killed, undead pets will return to life for ONE round. This means that flying pets will basically always attack first while above 50% hp. Use it wisely with powerful abilities! I consider this one of the better passive effects.įlying: Pets have 50% more speed while above 50% hp. Protip : You can easily use this to instantly kill a pet the turn after you brought it below 50% hp. This has a one round cooldown, so you don’t always deal 50% more damage to pets below 50% hp, just every other turn. Humanoid: At the end of each round, if this pet dealt damage, it gains back 4% of total health! This works even if the pet is a backline pet dealing damage through something like Immolationĭragonkin: The round after a Dragonkin pet dealt damage that either brought a pet below 50%, or was dealt to a pet that is below 50% hp, they gain 50% increased damage. Here are each pet type’s passive effects: Here is a quick list of which pet types are stronger against and weaker against each other (this may seem difficult to remember, but fear not, the game’s UI will remind you of this when you mouse over an ability!): Each type has a passive ability that is always active, and also each type is either weak or strong against two other types.Ī pet will deal 33% less damage to the type it is weak against.Ī pet will deal 50% more damage to the type it is strong against. Humanoid, Dragonkin, Flying, Undead, Critter, Magic, Elemental, Beast, Aquatic, and Mechanical. The second example means you use the pet’s fouth, second, and sixth abilitiy. When people want to tell you which abilities you should be using on a particular pet, they usually mark it like thisįor clarification, the above first example would mean you use the pet’s first, fifth, and sixth ability. ![]() Pets may only use three abilities however – their first and fourth, second and fifth, third and sixth each share a slot respectively and you can only have one of each ability for each fight. The second ability is learnt at level 2, the third at level 5, the fourth at 10, the fifth at 15, and finally the sixth at 20. ![]() The first is learnt at level 1 – it will usually be a no-cooldown basic “hit the enemy for dmg”. You may also just pass a turn without acting. (Note : This will consume a turn! But if your pet dies, bringing in a new pet will NOT consume a turn.) Swap your pet with another one from your team. This is different to literally anything else in wow, and may take some time to get used to.
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