![]() The mobile game will be as full-featured as the console counterparts we're not making a simulator, we're making a game that's fun." "If it's got a beat, and it's got a rhythm, you can make good gameplay out of it. We've brought that to Guitar Hero." (The press release specifically calls out rock, folk, EDM, hip-hop, country, and pop.) And it won’t necessarily be guitar-specific tracks you’re playing. "If you look at Coachella, you look at Glastonbury. "We've gone really broad with our musical genres," Jackson said. There are a lot of unanswered questions about Guitar Hero Live, including final venue count and set list. We could see it getting pretty repetitive. The effect is cool in action (assuming you pay attention the background at all while playing), but we’ll have to see how many venues are included in the final build. We had a chance to play through two different venues - each with its own pre-performance build-up, literally walking from the green room on stage and onto a stage in front of hundreds or thousands of fans. (We also noticed some poster board signs change - a smiley face turned sour, for example.)įreeStyleGames shot each performance twice using a motion control camera rig that could replicate the exact same movements multiple times over so that you could jump from "good" to "bad" at any point and maintain the same first-person continuity and choreography. Start playing poorly and the screen will briefly distort and switch to the "bad" version, where the band starts giving you incredulous looks and the audience gets increasingly irritated as the song goes on. If you’re playing well, you get the "good" version with the audience going crazy and the band nodding favorably. Think of it as two parallel dimensions that you keep hopping between in real time. Guitar Hero Live’s main campaign is designed to play out from the first-person point of view of a rocker on stage, with actual humans both in the audience and on stage with you. Read next: Our guide to the best games of Fall 2015 Got that? Okay, let’s talk about the background. All of which is to say, like past Guitar Hero and Rock Band titles, the more challenging levels will be as much about reflexes as they are about pattern recognition and memorization. It may sound complicated, but the end result is a more streamlined experience that requires relearning how to "read" Guitar Hero’s real-time sheet music. Picture this: if the lane of notes has a black pick followed by two white picks, your pointer finger would be on the top first fret, your middle finger would be on the lower second fret, and your ring finger would be on the lower third fret. ![]() Read next: Guitar Hero TV is like a playable version of classic MTV Accordingly, each fret now shares one of three on-screen lanes differentiated by black picks pointing up or white picks pointing down. It’s a small step toward actual guitar positioning (i.e. ![]() The classic five rainbow-colored buttons are gone in lieu of a three-by-two vertical grid. The biggest change, in that it breaks with all past guitar titles, is a new button layout for the guitar controller.
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