![]() Whereas games like Gran Turismo 3 and Project Gotham Racing focus on perfecting the technicalities of driving, Burnout 3 is far more forgiving and it's about blasting around as quick as you can and having fun, clipping barriers or other cars usually just slows you down a bit and isn't disasterous unless you collide head-on.Ĭrash mode could be a game in itself - you drive your car into busy traffic, smashing up everything, blowing up your car and trying to cause as much damage as possible. There are even rewards for performing "signature takedowns" like smashing opponents into pillars. This is the only racing game that encourages you to not only win races, but to smash up your opponents too - highly satisfying. A successor to Takedown, titled Burnout Revenge, was released in September 2005.This game is simply fun in a box. Retrospective coverage of the game has been highly positive with some publications declaring it as the greatest arcade racer game ever made and the peak of the Burnout series. The game went on to win numerous awards including three from the British Academy Games Awards. ![]() The addictive gameplay and visuals were widely praised by reviewers, many of whom ranked Burnout 3: Takedown among the best games released on the PlayStation 2 and Xbox. Critics were enthused by the shift to a more aggressive style of racing game and the addition of gameplay mechanics like Takedowns. ![]() Upon release, Burnout 3: Takedown received critical acclaim from the video game press becoming one of the highest-rated racing video games of all time and is considered by many to be one of the greatest video games of all time. The game launched in September 2004 on the PlayStation 2 and Xbox video game consoles. Over a year later, EA acquired Criterion and the Burnout series their high expectations for Burnout 3: Takedown was influential in the acquisition. EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing Burnout 3: Takedown in June 2003 on the condition that EA would not interfere in the creative process. However, disagreements over the game's creative direction led to its cancellation and falling out between the two companies. The game supports both online and split-screen multiplayer.īefore the creation of Burnout 3: Takedown, UK-based development studio Criterion had been collaborating with publisher Electronic Arts (EA) on a skating video game. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Takedowns work in conjunction with the boost system by filling up and extending the boost meter. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts.
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